Edit: The web build here is the most current one. For Mini Jam 208 judging, the original v0.6.0 is still available as a Windows download—that build runs darker than intended but is the original version.

Thanks for playing—this project was a big experiment for me. I hope you enjoy it.

Built with Unity 6 and C# for Mini Jam 208: Inverted.

SUMMARY

Dread & Breakfast is a cozy-spooky top-down haunting strategy game. You’re a ghost on an overnight shift where your job is to scare visitors until they flee and make sure they clear out of the house before dawn.

Fans of games like Plague Inc., Slay the Spire, and Ghost Master (2003) will find a lot to like here — mouse clicking gameplay, roguelike structure for replayability, room-based modifiers, ramping night difficulty, and five scare categories to master.

HOW TO PLAY

  • Pick a haunt on the action bar, aim the ghost handclick to deploy (1–6Q for ultimate when ready). Energy refills over time—don’t waste it.
  • Each ability has scare tags (e.g. Auditory, Visual, Touch, Environment). Guests have fears and weaknessesmatch tags to land scares.
  • Earn Fright Points and watch the clock—the night is short. Night 1 includes a short HUD tour (map, energy, guests, abilities).

Box of Tricks — Tab or the on-screen button opens the shop: browse haunts and drag cards onto the bar. Use ARCHETYPES (and related UI) to learn guest types or take a breather.

There are 17 haunts (abilities), 3 ultimates, 6 unique guest archetypes, 13 prop types, 6 room types, 5 scare categories (Auditory, Visual, Touch, Environment, Psychological).

CONTROLS

Mouse Click to interact, hover for info
1–6 Ability slots
Q Ultimate (e.g. Second Wind) when available
Tab Box of Tricks
Space Pause
Esc Close library if open; else pause
Left Ctrl Toggle world inspector lock (same as UI)

TOOLS & ATTRIBUTION (jam / prototype)

Unity 6. Solo dev with AI assistance.

Art: Some promotional/cover/game art generative tools with original reference work as context.

Audio: CC0 (Freesound.org) plus generative tools (e.g. Suno, ElevenLabs), edited in-project. Names, assets, and credits may change post-jam—this matches the current build.

Updated 17 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorGold Leaf Interactive
GenreStrategy
Made withUnity
Tags2D, Atmospheric, Cute, god-game, Indie, jam-game, Management, Roguelike, Singleplayer
AI DisclosureAI Assisted, Code, Graphics, Sounds

Download

Download
Dread & Breakfast (v0.8.0) WINDOWS 94 MB
Download
D&B (v0.6.0) [MiniJam 208] WINDOWS PROTOTYPE 52 MB
Download
Dread & Breakfast v0.6.0 (WebGL) [For MiniJam] 27 MB

Install instructions

Once you've extracted the .ZIP package, the .exe within is the game. 

(Dread & Breakfast.exe)

Windows Smartscreen/Firewall Notice

Because this is an independently distributed build and not digitally code-signed, Windows may display a “Windows protected your PC” message the first time you run the game.

If this appears:

  • Click “More info”

  • Then click “Run anyway”

This is normal for indie games distributed outside of platforms like Steam.

Development log

Comments

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(+1)

Gud game